Exploring an Asian Heritage through Virtual Reality and Digital Twin in the Post- Digital Age

Authors

Keywords:

Virtual Reality; Mixed Reality; Heritage Preservation; Light Detection and Ranging; diaspora; migrant studies

Abstract

Virtual Reality (VR) and the concept of Digital Twin (DT) encompass a range of technologies that blend the physical and virtual worlds, finding applications in various fields. These technologies offer new ways to visualize and interact with data and environments, including Virtual Reality (VR), Artificial Intelligence (AI), and Light Detection and Ranging (LIDAR). Our VR research-creation methodology seeks to present new methods for preserving cultural heritage, creating VR heritage preservation applications with the assistance of AI. It outlines how the heated debate technology assists the project and proposes a framework that empowers other academics to develop projects in a similar field. The article ends with proposed ideas that engage diaspora communities in the discussion and use the mentioned technologies as tools of migrant studies and diasporic identities, a new paradigm shift in studying heritage.

Author Biography

  • Annie, University of British Columbia

    Annie Wan (Associate Professor of University of British Columbia, Canada) is an international digital media scholar who primarily researches interest in adopting extended realities and intelligence technologies for well-being and social good. Her journal publications can be found in International Journal of Creative Media Research in 2020, conferences like the International Symposium of Electronic Arts (ISEA), Asia Pacific Artistic Research Network (APARN), the International Media Art History Conference Thirteenth International Conference on New Directions in the Humanities, Archeology of Film and Media, ACM International Conference on Multimedia, Multimedia Asia Pacific Conference. She also published a co-edited book, Big Data and Civic Engagement, in 2017.

References

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Published

2025-12-29

How to Cite

Wan, O.N. (2025) “Exploring an Asian Heritage through Virtual Reality and Digital Twin in the Post- Digital Age”, Journal of Creative Perspectives, 1(4), pp. 1–11. Available at: https://academichub.eu/CreativePerspectives/index.php/journal/article/view/21 (Accessed: 1 January 2026).

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